v0.6.0, faster paid calls and zero fee
What changed for looot customers in v0.6.0.
Speed
- A paid call that waits for its result now takes 2.2 to 2.5 seconds. It took 3.8 to 4.3 seconds before, and 5 to 13 seconds under load.
- Listing your connected OAuth providers takes 0.3 seconds, down from 6.5.
- The dashboard overview, usage, settings and operations pages now read in parallel and load a lighter catalog directory.
Reliability
- A brief database outage no longer causes the gateway to spin; it retries within a fixed budget.
- A busy database now answers with a retryable error, not a generic server failure.
- Your run list tolerates clock differences. One bad run is set aside and the rest of the page still loads.
Product
- No looot fee for now: a platform-key call is charged the provider’s price only.
- Search now matches common phrasing, for example “ip geolocation” finds the right endpoints.
- The
loootCLI shipped, with an installer.
Known, and next
- One internal record grew large from a day of test runs; the growth on the run path is stopped and cleanup is next.
- A large number of endpoints are labeled as needing your own key although they in fact run on looot’s platform keys; correcting the label from run evidence is next.